![]() ![]() Artifact Power is highly limited, and I discussed, that's at least another 5-10% reduction. Items are limited your off spec is probably going to end up with items that are collectively perhaps 5 or 10% worse than they could be. And again, there's often strong pressure to wait it out until you've gotten one or two disproportionately powerful legendaries that stand out for your main spec.Īny one of these would not necessarily constitute a big problem together, they're most definitely a problem. Possibly as much as a 10 or 20% reduction in their effectiveness. ![]() It's also worth noting that I've obtained three legendaries on my DK, who I don't play nearly as much, so it seems to be basically impossible to just grind them out.īut for somebody who potentially obtained *no* legendaries appropriate to an off-spec, this could be a serious imposition to their player power. I still am slightly handicapped by the fact that three of my legendaries serve no particular purpose at all for my Protection spec. As I understand it, most people who play a great deal have obtained between 3-5 legendaries at this point in this regard, my drops have put me towards the lucky side I could have obtained a Protection item that was practically useless or hopelessly special purpose. I have yet to obtain my BiS Fury helm, but I was very lucky to obtain the BiS Protection gloves. For a player who hasn't yet obtained their two Best-in-Slot legendaries for their preferred spec, there's strong pressure to keep searching for that those legendaries until they get them.įrom my perspective, I play *a lot* and I've obtained a total of four legendaries, three for Fury and one for Protection. Legendaries can make a *big* difference in player power, possibly most obviously for DPS classes, who have roles that are more clearly defined by their numbers. As it stands now, you can only select one loot spec at any given time, and because legendaries can drop from practically any content in Legion, you're pretty much obligated to pick one and stick with it. The legendaries you get are determined by your loot spec. The next obstacle that a player encounters is in the legendary system. Obviously, the difference gets even more pronounced if you intend to spread your points across three or even four specs. The remaining 27.5 million AP gets you about 8 secondary traits, which is 17% armor or 8.5% damage.Ī difference of 13% armor or 7.5% damage is substantial. ![]() On the other hand, for somebody who has split these points across two artifacts, you have only 32.5 million AP for each, and 5 million of that is invested in just reaching filling out your primary traits. That's enough to max out your secondary traits on one artifact, giving you either 30% additional armor, or 15% more damage or healing. And the difference between somebody who has invested all of their points into one spec and somebody who has split them becomes considerable.įor example, take somebody who has acquired 65 million total Artifact power. The increase in point-by-point cost gets very small after you're invested in all of your primary traits. The vast majority of your secondary trait grind occurs at AK25, and it takes a *long* time, and during that time you're getting basically no benefit to your alt specs. Blizzard has made the claim that Artifact Knowledge makes it so that you're never more than a couple of percentage points away between specs, but as we've largely all reached AK25, it's pretty plainly obvious that that's no longer the case. This kind of gearing is nothing new and has been basically the case forever in WoW, although it's become less of an issue over the last three expansions or so as Blizzard has made a lot of gear more applicable to all specs.īut then. You'll probably also want different rings/ring enchants to optimize your gear as well. Obviously, you need a different set of trinkets, and generally you'll want at least a different neck for each spec to benefit from the power neck enchants (Mark of the Heavy Hide is particularly important for tanking). So here's my question: Is playing with multiple specs just unnecessarily punishing in Legion? When one of our two main tanks can't make it for whatever reason, I tank raids as well. When I do dungeons, I almost always tank. But historically, most of what I've done on my warrior is tank I also have paladin, DK, and DH at 110 which I also tank on occasionally. I primarily raid with my guild as Fury, in part because we had two tanks when I joined and in part because I competently do damage without standing in fire. For some background, I main a warrior who is ~885 equipped ilvl. ![]()
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